Same eye, new tools.
Visual craft first, AI pipelines second. Everything here started as a design decision. The newest work scales with a model I trained and direct.

Artie
I designed Artie from scratch as a 3D character, then carried him all the way into an AI pipeline. He is the clearest picture of how I work.

Design & model
Designed and modeled in 3D from a blank page.

Rig & animate
Fully rigged and animated, then sold as a production-ready 3D asset and used across my CG tutorials.

Redraw
Reimagined in pencil and watercolor as the host of Artificial Artie.

Train
Trained a custom LoRA on a curated set of drawings, so he stays on-model across hundreds of frames.

Animate with AI
Brought to life in OpenArt, choosing the video model per shot for the style (currently Seedance).

Ship the episode
Every frame sequenced in Artie Studio, the production app I built for the channel.



Built from scratch
Characters I designed, modeled, rigged, and animated end to end. They double as teaching material for my tutorials, and several have sold as 3D assets. 3D is also how I control AI output: depth, lighting, and consistent characters.
Tools Blender · Maya · Cinema 4D · Nuke · After Effects · OpenArt · LoRA training
For clients
Motion graphics, social ads, and identity work, shipped for real businesses.








