Visual Work

Same eye, new tools.

Visual craft first, AI pipelines second. Everything here started as a design decision. The newest work scales with a model I trained and direct.

Artie 3D model in a T-pose, rigged
Featured · One character, every stage

Artie

I designed Artie from scratch as a 3D character, then carried him all the way into an AI pipeline. He is the clearest picture of how I work.

3D render of Artie
01

Design & model

Designed and modeled in 3D from a blank page.

Artie 3D model in a T-pose
02

Rig & animate

Fully rigged and animated, then sold as a production-ready 3D asset and used across my CG tutorials.

Illustrated Artie
03

Redraw

Reimagined in pencil and watercolor as the host of Artificial Artie.

Grid of Artie training drawings
04

Train

Trained a custom LoRA on a curated set of drawings, so he stays on-model across hundreds of frames.

Artie at a chalkboard, an animated episode frame
05

Animate with AI

Brought to life in OpenArt, choosing the video model per shot for the style (currently Seedance).

A full episode storyboard in Artie Studio
06

Ship the episode

Every frame sequenced in Artie Studio, the production app I built for the channel.

Artie at a data centerArtie at his desk updating labelsArtie shaking hands with a robot
3D & Character

Built from scratch

Characters I designed, modeled, rigged, and animated end to end. They double as teaching material for my tutorials, and several have sold as 3D assets. 3D is also how I control AI output: depth, lighting, and consistent characters.

Tools  Blender · Maya · Cinema 4D · Nuke · After Effects · OpenArt · LoRA training

Motion & Brand

For clients

Motion graphics, social ads, and identity work, shipped for real businesses.

Want the systems side?

See how I design the AI workflows behind the work.
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